Dev 5: Working hard


Apologies for not updating the log, I've been trying to get alot of work done through the past month and I still have more to go

As for the game, I've focused on making the Boss class but had a run in with a few errors this past week, they are all fixed and now going to move on to the Enemy class, since I'm running out of time I am going to simplify how the class work so that it's a wall of energy balls there is one missing so that the player can pass through. I may have to scrap the Items class as I am really running out of time and that would take too long to implement.

I've also ditched the idea of commissioned sprites as I couldn't find someone's artstyle that I liked in the end, but now I need to focus hard on the rest of the work for the next few weeks then I should hopefully be fine.

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